Change Log:
--------------------
v3.2
- fixed global variable taint on: x, y
- slightly adjusted size of health text
- slightly adjusted alpha of contextual health text
- slightly adjusted size of cast warning spell name text
- comment changes
r003.1
- updated ace3 libraries for 5.0.4 compatibility.
- bumped toc interface version to 50001.
- fixed: bug where changing ace profiles would cause a bunch of errors.
r003-fix
- fixed: cast bar un/interruptible status works now. I'm silly.
r003
- added: configuration gui. The slash command /knp (/kuinameplates) now opens the blizzard addon configuration interface at the Kui Nameplates page.
- added: support for ace config profiles.
- added: option to smoothly animate health bar changes (enabled by default).
- added: option to fix frame aliasing issues, enabled by default.
- added: option for font scale.
- added: a shield icon over cast bars during un-interruptible casts.
- changed: raid target icons have been moved to above the health bar.
- changed: two simple "patterns" are now used to determine how health text should be displayed. More on that story later.
- changed: the frame mouse over highlight is now clearer.
- caveat: with fixaa disabled the frame border sometimes displays too large (i.e. frame.bg.fill doesn't completely fill the background)
- caveat: cast bars display incorrectly (too small/large) at certain ui scales.
- caveat: spell icons sometimes display behind the icon background.
- caveat: changing profiles requires a UI reload.
r002.3.5
- updated Kui
- fixed: tank.barcolour now accepts alpha values.
r002.3.4
- fixed: frame glow texture was a bit too large since I changed the frame size last version.
r002.3.3
- bumped TOC to 40300
- added: setting to change the speed of frame fade animations, /knp gen fadespeed. 0.5 by default.
- changed: default frame fade animation length halved.
- changed: frames are now less wide, such that they don't overlap when stacking/spreading plates is enabled.
r...
Description:
--------------------
Prettier, lightweight and configurable nameplates. Configurable through interface options (open with /knp or /kuinameplates).
Designed to match oUF_Kui.
Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.
Buffs/debuffs can be displayed on frames by installing PlateBuffs (which hasn't yet been updated for MoP - check the comments on that page).
Now pixel perfect!
There's now an option to fix aliasing issues, which will make frames appear sharper as long as you're not using UI scale and you're in a "good" resolution. It introduces some graphical lag with nameplates (they'll seem a bit loose, particularly at low frame rates) and if the stacking nameplates option in interface settings is enabled, they may appear to jitter a little if too many are visible at the same time. It actually has a positive effect on FPS, however.
Current features:
All of the default nameplate features.
Customisable display of health for friendly or enemy units.
Pretty fading in/out of frames (disable by un-checking "Smoothly fade" in options).
Tank mode (recolour health bars when you have threat - enable by checking "Enable tank mode" in options).
Combo points.
Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options).
Cast & incoming healing warnings (disabled by default, "Show cast warnings" in options).
Pixel perfect display (disable by un-checking "Fix aliasing" in options).
Configuration profiles.
Health display patterns:
Th...
--------------------
v3.2
- fixed global variable taint on: x, y
- slightly adjusted size of health text
- slightly adjusted alpha of contextual health text
- slightly adjusted size of cast warning spell name text
- comment changes
r003.1
- updated ace3 libraries for 5.0.4 compatibility.
- bumped toc interface version to 50001.
- fixed: bug where changing ace profiles would cause a bunch of errors.
r003-fix
- fixed: cast bar un/interruptible status works now. I'm silly.
r003
- added: configuration gui. The slash command /knp (/kuinameplates) now opens the blizzard addon configuration interface at the Kui Nameplates page.
- added: support for ace config profiles.
- added: option to smoothly animate health bar changes (enabled by default).
- added: option to fix frame aliasing issues, enabled by default.
- added: option for font scale.
- added: a shield icon over cast bars during un-interruptible casts.
- changed: raid target icons have been moved to above the health bar.
- changed: two simple "patterns" are now used to determine how health text should be displayed. More on that story later.
- changed: the frame mouse over highlight is now clearer.
- caveat: with fixaa disabled the frame border sometimes displays too large (i.e. frame.bg.fill doesn't completely fill the background)
- caveat: cast bars display incorrectly (too small/large) at certain ui scales.
- caveat: spell icons sometimes display behind the icon background.
- caveat: changing profiles requires a UI reload.
r002.3.5
- updated Kui
- fixed: tank.barcolour now accepts alpha values.
r002.3.4
- fixed: frame glow texture was a bit too large since I changed the frame size last version.
r002.3.3
- bumped TOC to 40300
- added: setting to change the speed of frame fade animations, /knp gen fadespeed. 0.5 by default.
- changed: default frame fade animation length halved.
- changed: frames are now less wide, such that they don't overlap when stacking/spreading plates is enabled.
r...
Description:
--------------------
Prettier, lightweight and configurable nameplates. Configurable through interface options (open with /knp or /kuinameplates).
Designed to match oUF_Kui.
Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.
Buffs/debuffs can be displayed on frames by installing PlateBuffs (which hasn't yet been updated for MoP - check the comments on that page).
Now pixel perfect!
There's now an option to fix aliasing issues, which will make frames appear sharper as long as you're not using UI scale and you're in a "good" resolution. It introduces some graphical lag with nameplates (they'll seem a bit loose, particularly at low frame rates) and if the stacking nameplates option in interface settings is enabled, they may appear to jitter a little if too many are visible at the same time. It actually has a positive effect on FPS, however.
Current features:
All of the default nameplate features.
Customisable display of health for friendly or enemy units.
Pretty fading in/out of frames (disable by un-checking "Smoothly fade" in options).
Tank mode (recolour health bars when you have threat - enable by checking "Enable tank mode" in options).
Combo points.
Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options).
Cast & incoming healing warnings (disabled by default, "Show cast warnings" in options).
Pixel perfect display (disable by un-checking "Fix aliasing" in options).
Configuration profiles.
Health display patterns:
Th...