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Shadowed Unit Frames (v3.8.6b)

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Change Log:
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tag v3.8.6
c4686cbc0ded4bf907c36dfa794d5cffca8ee600
Shadowed
2013-03-19 11:50:33 -0700

Tagging as release 3.8.6

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Shadowed:
- Removed togglemenu shiv, sent a patch to Clique as it's a better fix - Don't clear group frames on initial setup
- Readd RuneFrame to the list of hidden power bars Changed power bars to not taint to hide, and also try reparenting to force them to stay hidden
- Fixed boss unit typo
- It seems that boss units are now real units and get events, so hopefully OnUpdate is no longer necessary
- Remove rune frame from power bar hider as it causes taint issues now
- Fixed Stagger bar being reset on reload

tag v3.8.5
02c6cbe3f4202991a66e100c09246adddf0841ca
Shadowed
2013-03-13 07:05:07 -0700

Tagging as release v3.8.5

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Shadowed:
- Removed debug
- Once more to force a repackage
- Force packager to rerun

tag v3.8.4
40e14f15e8f225f864c0e9eb2a0d2cd04cc5d150
Shadowed
2013-03-10 09:46:32 -0700

Tagging as release v3.8.4

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Shadowed:
- Incoming heals/absorbs now update against frequent health events and should look smoother
- Fixed frame level bugs that showed up on the raid/party frames for incoming heals/abosrbs

tag v3.8.3
0ba157e776e9f364c28d934a9c6ccfd82f9e4973
Shadowed
2013-03-09 13:36:32 -0800

Tagging as release v3.8.3

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Shadowed:
- Raid menus will now use the old method to avoid errors, as well as a Clique shiv to keep Clique working
- Strip 5.2.0 checks, assuming 5.2.0 now
- Stagger bar actually works now
- Added support for Brewmaster Monks Stagger

tag v3.8.2
06db54b27d507927d8a07a86c6979b8cd1798b91
Shadowed
2013-03-06 09:14:33 -0800

Tagging as release v3.8.2

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Shadowed:
- Added default...

Description:
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SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

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Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

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