Quantcast
Channel: WoWInterface - Latest list
Viewing all articles
Browse latest Browse all 49630

PitBull4 (v4.0.0-beta44)

$
0
0
Change Log:
--------------------
Shefki:
- Oops duplicated a line unintentionally.
- Add support for warlock green fire to the BurningEmbers module.
- Set the extra2 value to 0 for other bar modules (prevents ghost extra values from showing up when bars get reused).
- Add support for showing absorbs in the VisualHeal module.
- Add a 2nd extra bar to BetterStatusBar.
- Return to old style menus for raid frames since Blizzard has a bug in the new menu system. Includes a somewhat ugly hack around Clique forcing the use of the new menu system.
- Display friendships properly in the ReptutationBar & LuaTexts.
- Remove pre-5.1 compatibility from Aura Filters.
- Remove pre 5.1 support from Chi module.
- Remove pre-mop compatibility from UnitFrame.lua
Conflicts:

UnitFrame.lua
- Remove pre-mop compatibility in ThreatBar module.
- Remove support for old guid format.
- Remove check for MoP from ShadowOrbs module.
- Remove pre-mop compatibility from ReadyCheckIcon module.
- Remove pre-mop compatibility from RangeFader module.
- Remove pre-mop compatibility from RaidTargetIcon module.
- Remove pre-mop compatibility from MasterLooterIcon module.
- Remove pre-mop compatibility from the LuaTexts script environment.
- Remove pre-mop compatibility from LuaTexts module.
- Remove pre-mop compatibility from LeaderIcon module.
- Remove pre-mop compatability from HolyPower module.
- Remove pre-mop compatability from HealthBar module.
- Remove pre-mop support from Main.lua
- Remove pre-mop support from Eclipse module.
- Remove pre-mop support for raid/party events from HideBlizzard module.
- Remove pre-mop code to support ranged slot.
- Enable Totems module for Mages with Rune of Power.
- Remove pre-MOP compat from Totem module.
- Just stop using MAX_ARENA_TEAM_MEMBERS entirely, it wasn't really the right constant anyway.
- Switch to using the new 5.2 bas...

Description:
--------------------
PitBull4 is a continuation of PitBull.

Differences from PitBull 3:

It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
Documentation is written before functions
Much easier for third-party extensions.
Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.

Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.

CPU Efficiency will be taken much more seriously.
It uses Ace3 instead of Rock.


FAQ: http://www.wowace.com/addons/pitbull4/pages/faq/.

Guide: http://www.wowace.com/addons/pitbull4/pages/guide/.

If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbull4/localization/.

Forum thread: http://forums.wowace.com/showthread.php?t=15552

Viewing all articles
Browse latest Browse all 49630

Trending Articles