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Tidy Plates Beta (6.9.10 Pre-Release)

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Change Log:
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Tidy Plates 6.7

Beta9:
- Upgraded the TOC file version number to 50001
- Added: TidyPlates:EnableFadeIn() and TidyPlates:DisableFadeIn() functions, to control the nameplate fade-in mechanic. Default is Enabled.

Beta8:
- Removed debug console output

Beta7: r506
- Added "Stance of the Sturdy Ox" to the Tank Aura list. This should fix some "By Threat" oddities.
- Added Monk specs to the HealerTrack widget.
- Added PLAYER_ENTERING_WORLD to Tank watcher events (to fix the line 39: nil errors)
- (hopefully) fixed pauses while using the Arena mode with the Spell Cast Warning system

- Jinx:
- Right now, it looks like the debuff is applied by the server, not Your Character. This is important because Tidy Plates ignores debuffs without a source. In the beta, this debuff is properly displayed.

Beta6:
- Capacitor Totem

Beta5:
- Fixed: Bug where current theme selection would be lost when logging-in.

Beta4:
- Added BUFFS to the aura widget.
- Added texture coordinate function to tidyplates statusbar widget. Usage/Example: healthbar.left = 0, healthbar.right = 1, healthbar.bottom = 0, healthbar.top = 1

Beta3:
- The most visible change in Beta3 is the rearrangement of the Hub panel. The debuff widget has been moved to its own category.
- I've been working on a new way to control the health bar style. I'm not sure when/if this code will become active. I will probably post it as an alpha version after 6.7 is released.

Beta2:
What have I done so far?
- Enhanced both the debuff widget and the spell cast warning module with support for Arena unitid event capture (via the standard event system, rather than the combat log).
- Updated to MoP standards (which will work with 4.3, too)
- Functions which have been renamed for MoP have been replaced by an internal function (provided by Tidy Plates) which is aware of the current client version, and will choose the appropriate function.
- Tidy Plates now uses an int...

Description:
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Pre-release of Tidy Plates 6.9.10, featuring a new parenting method to increase performance when there's tons of Mobs. Yay!

I haven't had trouble, BUT, you might experience some layering oddities with other addons. Just a possibility.


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