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TellMeWhen (6.2.1)

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Change Log:
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===v6.2.0===
* New Icon Type: Buff/Debuff Check (for checking missing raid buffs).
* New advanced feature: Lua Snippets
* New advanced icon event handler: Lua Execution

* Mass refactoring has taken place. You will need to restart WoW when upgrading to this version of TellMeWhen.
* Multi-state Cooldown icons can now keep track of spell charges.
* Added a new setting to the Runes condition that allows you to force the condition to check for non-death runes.
* Rune icons can now distinguish between checking normal runes and death runes.
* Rune icons have an option to show extra unusable runes as charges.
* Added a buff equivalency to track absorbtion shields ("DamageShield").

* New Conditions:
** NPC ID
** Weekday
** Time of Day
** Quest Complete
** Spell Cast Count
** Absorbtion shield amount
** Unit Incoming heals

* Bug Fixes:
** The IncreasedStats equivalency should now always properly check for the Legacy of the Emperor buff
** Groups being moved (dragged around) should now much more reliably detatch from your cursor when they are supposed to.
** Fixed an accidental inversion of the 1st param to TMW_LOCK_TOGGLED
** Replaced Blood Pact with Dark Intent for the IncreasedStamina equivalency.
** The "All Types" setting for Loss of Control icons should now work as intended.
** Attempted to fix issue where the "You are not in a raid" message would be cause by TellMeWhen.
** Fixed: Components\IconModules\IconModule_Alpha\Alpha.lua:145 attempt to perform arithmetic on field "actualAlphaAtLastChange" (a nil value)
** Fixed: IconType_unitcooldown\unitcooldown.lua:270 attempt to index local "NameHash" (a boolean value)
** Conditions that use the c.GCDReplacedNameFirst condition substitution will no longer fail to compile when the spell being subbed in contains a double quote.

===v6.1.5===
* Bug Fixes:
** Fixed an offset error with the Instance Type condition.

===v6.1.4===
* Bug Fixes:
** Forgot to...

Description:
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NOTE: This version of this description page isn't very good or up-to-date at the moment. Go here for a better version of it.

TellMeWhen is a system of icons for displaying vital information about various elements of combat, always in a consistent place on your screen. TellMeWhen is...


Flexible

TellMeWhen icons can be configured to track the following things:

Cooldowns
Buffs/Debuffs
Reactive abilities
Weapon enchants
Totems/Wild mushrooms/Ghouls
Internal cooldowns
Enemy cooldowns
Spell casts
Customizable

TellMeWhen icons can be set to show or hide not only on the status of their basic element (cooldown, buff/debuff, etc), but also on their usability based on range, power (mana, energy, etc), duration, stacks.
On top of this, there are over 60 conditions that can check anything from the health of your target to your current spellpower to the status of other icons.
Icons can show at different transparency levels based upon the usability/existence of what they are checking, allowing you to emphasize a missing debuff on your target, but make the icon less distracting when the debuff is active and doesn't need your attention.
All icons can show the standard "cooldown clock" animation to display their status, and are compatible with OmniCC to display the numerical indicator of their time remaining.
Icons can show status bars on top of them, indicating the required resources and their remaining cooldown/duration in a new way. (Ive also been told that it is a boon for the colorblind.)
TellMeWhen is compatible with ButtonFacade for skinning the icons.

Examples [/SIZ...

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