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ImpliedTarget (1.1.4)

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Change Log:
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Version 1.1.4 (06/13/2013)
- Resurrection abilities will now also work with implied targeting
- Added an option for Grid users

Version 1.1.3 (09/02/2012)
- Added options for excluding entire action bars from implied targeting

Version 1.1.2 (07/28/2012)
- Updated for MoP

Version 1.1.1 (12/10/2011)
- Added compatibility for Dominos

Version 1.1 (11/26/2011)
- Added compatibility for Bartender4
- Changed options to be easier for novice users (borrowed Bartender4's style)

Version 1.0.5 (01/11/2011)
- Correct an issue with some empty vehicle buttons

Version 1.0.4 (01/04/2011)
- Fix for key binds that contain characters that have special meaning for Lua's format function

Version 1.0.3 (12/24/2010)
- Ignore spells that can't be identified as harmful or helpful (fixes errors with vehicle abilities)

Version 1.0.2 (10/13/2010)
- Updated for 4.0

Version 1.0.1 (08/06/2010)
- Fixed a bug when changing key binds for the main action bar

Version 1.0 (08/04/2010)
- Initial release

Description:
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This addon only works with the default UI, Bartender4, or Dominos.

Modifies action buttons so that they may change the target of an action based on whether that action is harmful or helpful. Support for custom paging of the main action bar is also provided if using the default UI.


Anyone with several macros similar to:

/cast HarmfulSpell

or

/cast HelpfulSpell

can instead set up a targeting priority and apply it to all of your action buttons without wasting a single macro.


Note: Target behavior is only changed for spells and items placed directly into an action button.

Translators: To submit a translation please just edit an existing file (example: ImpliedTarget_Config\Locales\deDE.lua) and send it to me.

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