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Discord Art (5.0.11)

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Change Log:
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Dates are in dd/mm/yyyy format.

5.0.11 - 2/7/2013
Added the option to change a texture's visibilty when entering pet battles. They can either be shown or hidden when a pet battle starts and revert to the default state set by the texture's Hide option when the pet battle ends.

5.0.10 21/3/2013
Made Discord Art compatible with WOW 5.3.

5.0.9 5/3/2013
Made Discord Art compatible with WOW 5.2.

5.0.8a 7/01/213
Discord Library fix for potential call to protected function in combat

5.0.8 25/12/2012
Added the ability to save and recall root texture paths.

5.0.7 13/12/2012
Added Root Path for your custom textures and fonts (under Misc. Options) - Enter a default path to your custom textures and fonts (a trailing slash "\" is required).
Wherever you have entered a texture or font file name without a fully qualified path, the root path will be prefixed at runtime (if you enter a partially qualified or incorrect path for a texture file or the root path you will see a green blob).

5.0.6 4/12/2012
The Options window can now be closed using the escape key (It's a small thing but it has always bugged me).

5.0.5 2/12/2012

Fixed errors being thrown when adding/edting some Conditions.
"self" added to replace "this" in the scripting engine.

5.0.4 30/11/2012
Fixed an error being generated when using the colour pickers.

5.0.3 30/11/2012

Added Flip X, Y buttons.
Fixed a coupl of parameter passing issues. Pressing and holding down MiddleButton (scrollwheel button) on the any of the move buttons (<> ^ v) will now glide the texture.

5.0....

Description:
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Lozareth's configurable, scriptable Discord Art.

Included Discord Library version: 5.1

Modify your World of Warcraft environment to suit your style. Add textures that are clickable, will react to events ie. showing when you aquire a target and hiding again when not and lots lots more.

The screenshots show how you can use Discord Art to build a Mazzle style background to host your UI (bars, unitframes, chat, loot, statistical information etc.). With the help of the Quick Script: code below you don't lose actual player screen realestate (mobs don't sneak in from behind any sooner than if you didn't have the artwork displayed).

See the Change Log for a list of all changes.

Changed in 5.0.11
Added the option to change a texture's visibilty when entering pet battles. They can either be shown or hidden when a pet battle starts and revert to the default state set by the texture's Hide option when the pet battle ends.

NOTE: If you change names of, copy, move, add textures and let's not forget typos while in-game, you will have to completly exit WOW and re-start before the "new" textures will register (going back to the character select or account login screens is not good enough).

A bright green blob where your amazing artwork is supposed to appear is a good clue your texture hasn't registered (did I mention typos ;)).

***SCRIPTS
Because the ubiquitous "this" is no longer a valid construct in WOW LUA, the scripting engine has been changed to include/parse "self" as a replacement to "this".

***USING OLDER DART
If you load a DART profile imported from pre 5.0 version of [COLOR="DarkOr...

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