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KuiNameplates (213)

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Change Log:
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* added option to change the vertical offset of text anchored to the health bar, under "Text". Intended for minor tweaking based on your choice of font.
* fix compatibility issues with VialCooldowns
* make combo point icons scale without becoming pixelated
* health text offsets should scale better to different uiscales
* adjusted position of contextual health text slightly
* fix level text is sometimes displayed on trivial units

Description:
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Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

Current features:
All of the default nameplate features
Pixel perfect!
Auras!
Combo points
Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
Customisable display of health for friendly or enemy units
Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
Configuration profilesHealth display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:condition1:result1;condition2:result2;condition3:result3;There must be at least one condition (and one result). Any other conditions are optional.

Possible...

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