Change Log:
--------------------
tag v4.0.0-beta46
09cb6e05a89d375ccc33ecde3a37a55066af0772
Shefki
2013-07-21 23:58:31 -0700
Tagging as v4.0.0-beta46
--------------------
Shefki:
- Fix a long standing bug in ComboPoints where the icons changed size based on other settings. Without the new support for a background this never showed up except in vertical mode, however in vertical mode the icons would get smaller as more points were earned. With the new background horizontal mode icons would be smaller when the background was enabled.
Players using vertical mode may need to adjust the size of the
ComboPoints smaller, now that the bug has been fixed and the icons are
displaying at the configured size.
- Fix issue with Eridius' patch that breaks vertical mode without backgrounds.
- Apply Eridius' background for Combo Points patch.
- Missed adding BattlePet to the embeded modules list.
- Fix missing modules from the embedded module list.
- Fix the PvPIcon module when used with an unaligned Pandaren. This was breaking config mode for those characters.
Benjamin Staneck:
- lets let the checkout copy load modules, too.
Shefki:
- Revert "apply combopoint patch by Eridius (ticket 1046)" See my reasoning on the ticket.
This reverts commit 267d2d9b7734d4c6aa7f2113c5782d6e115276eb.
Benjamin Staneck:
- apply combopoint patch by Eridius (ticket 1046)
tag v4.0.0-beta45
5ff3f6280add354a461947411e89f2bb8f396477
Shefki
2013-05-21 12:35:57 -0700
Tagging as v4.0.0-beta45
--------------------
Shefki:
- Bump TOC for 5.3
Benjamin Staneck:
- fix typo in the LuaTexts module
tag v4.0.0-beta44
6c15111676f0b9c1d2588f965344cab5722aecf0
Shefki
2013-04-01 20:06:35 -0700
Tagging as v4.0.0-beta44
--------------------
Shefki:
- Oops duplicated a line unintentionally.
- Add support for warlock green fire to the BurningEmbers module.
- Set th...
Description:
--------------------
PitBull4 is a continuation of PitBull.
Differences from PitBull 3:
It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
Documentation is written before functions
Much easier for third-party extensions.
Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
CPU Efficiency will be taken much more seriously.
It uses Ace3 instead of Rock.
FAQ: http://www.wowace.com/addons/pitbull4/pages/faq/.
Guide: http://www.wowace.com/addons/pitbull4/pages/guide/.
If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbull4/localization/.
Forum thread: http://forums.wowace.com/showthread.php?t=15552
--------------------
tag v4.0.0-beta46
09cb6e05a89d375ccc33ecde3a37a55066af0772
Shefki
2013-07-21 23:58:31 -0700
Tagging as v4.0.0-beta46
--------------------
Shefki:
- Fix a long standing bug in ComboPoints where the icons changed size based on other settings. Without the new support for a background this never showed up except in vertical mode, however in vertical mode the icons would get smaller as more points were earned. With the new background horizontal mode icons would be smaller when the background was enabled.
Players using vertical mode may need to adjust the size of the
ComboPoints smaller, now that the bug has been fixed and the icons are
displaying at the configured size.
- Fix issue with Eridius' patch that breaks vertical mode without backgrounds.
- Apply Eridius' background for Combo Points patch.
- Missed adding BattlePet to the embeded modules list.
- Fix missing modules from the embedded module list.
- Fix the PvPIcon module when used with an unaligned Pandaren. This was breaking config mode for those characters.
Benjamin Staneck:
- lets let the checkout copy load modules, too.
Shefki:
- Revert "apply combopoint patch by Eridius (ticket 1046)" See my reasoning on the ticket.
This reverts commit 267d2d9b7734d4c6aa7f2113c5782d6e115276eb.
Benjamin Staneck:
- apply combopoint patch by Eridius (ticket 1046)
tag v4.0.0-beta45
5ff3f6280add354a461947411e89f2bb8f396477
Shefki
2013-05-21 12:35:57 -0700
Tagging as v4.0.0-beta45
--------------------
Shefki:
- Bump TOC for 5.3
Benjamin Staneck:
- fix typo in the LuaTexts module
tag v4.0.0-beta44
6c15111676f0b9c1d2588f965344cab5722aecf0
Shefki
2013-04-01 20:06:35 -0700
Tagging as v4.0.0-beta44
--------------------
Shefki:
- Oops duplicated a line unintentionally.
- Add support for warlock green fire to the BurningEmbers module.
- Set th...
Description:
--------------------
PitBull4 is a continuation of PitBull.
Differences from PitBull 3:
It's mostly done, but not entirely done thus why there are still only betas (despite this it is still very stable).
Documentation is written before functions
Much easier for third-party extensions.
Options will be much, much simpler. In 3.0, there's about 200 panels that you can mess with, it's overwhelming. I want to bring this down to somewhere around 10.
Layouts are defined deterministically and unit groups use the layout rather than ad-hoc layouts on a per-unit basis. This will make setting up your unit frames far, far easier.
Due to some decisions made, 4.0 is actually more configurable than 3.0. As a layout designer, you will have a lot more control over how things look. You can have different fonts on the same frame, different textures, more precise positioning, and a whole slough of other things.
CPU Efficiency will be taken much more seriously.
It uses Ace3 instead of Rock.
FAQ: http://www.wowace.com/addons/pitbull4/pages/faq/.
Guide: http://www.wowace.com/addons/pitbull4/pages/guide/.
If you want to help localize PitBull in your language, go to http://www.wowace.com/projects/pitbull4/localization/.
Forum thread: http://forums.wowace.com/showthread.php?t=15552