Change Log:
--------------------
tag v3.9.1
e301f7176d880db4b324d3dde829e966e8a37b15
Shadowed
2013-11-29 15:52:30 -0800
Tagging as release v3.9.1
--------------------
Shadowed:
- when everyone is a raid assist is enaled, only show the icon if the unit is in your raid
- don't color totem bar icons by color when using icon display
- Scale stack font by 60% of aura size from now on
tag v3.9.0
8ab8cedd56ddc69ec80f2ed8a0582e96ffefcfce
Shadowed
2013-11-18 16:58:48 -0800
Tagging as release v3.9.0
--------------------
Shadowed:
- Implemented an heal absorb bar to show much healing will be absorbed
- Implemented core support needed for making cancelable buttons to extend to Totems destroying later
- Fixed cast bar not being able to vertical/horizontal or reverse fill
- Fixed a typo in the server tag
- max totems for a Resto Druid is 1 rather than 3
- Force create incAbsorb upgrade if it wasn't done
- Show the LFG leader icon instead of party leader in LFG
- Added ability to show totem icons instead of status bar (dedicated to Raine from MW who asked me this at Blizzcon and then said to include this note)
- Switch to using Taunt for Warrior hostile range check
- Fixed handling of hiding raid frames based on group status not always working or being unreliable
- Added Ancient Kings bar for Paladins
- Added guard condition in case combo points aren't fully initialized
- Added raid assist icons
- Don't show server if the realm relationship is virtual (matches default implementation)
- Added absorb tags
- On curable debuff is now shown on the boss frames
Description:
--------------------
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Donations
Donations are not required, but are appreciated!
https://www.paypal.com/en_US/i/btn/btn_donateCC_LG.gif
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
...
--------------------
tag v3.9.1
e301f7176d880db4b324d3dde829e966e8a37b15
Shadowed
2013-11-29 15:52:30 -0800
Tagging as release v3.9.1
--------------------
Shadowed:
- when everyone is a raid assist is enaled, only show the icon if the unit is in your raid
- don't color totem bar icons by color when using icon display
- Scale stack font by 60% of aura size from now on
tag v3.9.0
8ab8cedd56ddc69ec80f2ed8a0582e96ffefcfce
Shadowed
2013-11-18 16:58:48 -0800
Tagging as release v3.9.0
--------------------
Shadowed:
- Implemented an heal absorb bar to show much healing will be absorbed
- Implemented core support needed for making cancelable buttons to extend to Totems destroying later
- Fixed cast bar not being able to vertical/horizontal or reverse fill
- Fixed a typo in the server tag
- max totems for a Resto Druid is 1 rather than 3
- Force create incAbsorb upgrade if it wasn't done
- Show the LFG leader icon instead of party leader in LFG
- Added ability to show totem icons instead of status bar (dedicated to Raine from MW who asked me this at Blizzcon and then said to include this note)
- Switch to using Taunt for Warrior hostile range check
- Fixed handling of hiding raid frames based on group status not always working or being unreliable
- Added Ancient Kings bar for Paladins
- Added guard condition in case combo points aren't fully initialized
- Added raid assist icons
- Don't show server if the realm relationship is virtual (matches default implementation)
- Added absorb tags
- On curable debuff is now shown on the boss frames
Description:
--------------------
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Donations
Donations are not required, but are appreciated!
https://www.paypal.com/en_US/i/btn/btn_donateCC_LG.gif
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
...