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Rune-It-All (3.2.2)

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Change Log:
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3.2.2
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Updated for Mists of Pandaria
- Fixed Pet Battle compatibility issues

3.2.1
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ToC update

3.2.1
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Have I really fixed the Death Rune issue?!

3.2 BETA
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TOC bump for latest patch compatibility
Fixed Vehicle entering / exiting issues
New experimental feature: change rune CD alpha (give feedback!)

3.1.1
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Another attempt at fixing exiting vehicle bug
Fixed package name error

3.1
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Remove debug code
Fix some comments
Included license txt this time around
New feature: choose how Rune-It-All acts when entering vehicles
Attempt at fixing exiting vehicle errors

3.0
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New features:
- Padding
- "OCC Rune Sensing"
- Individual Rune Moving
- Custom Cooldown Text

2.6.6
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Fixed YssDrop complications - Please update your YssDrop too!
Added new license file

2.6.5
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More attempts at fixing the rune issues!

2.6.4
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Forgot a :Show() call somewhere in there :)

2.6.3
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Unregister Blizzard Events! Stop fiddling with my code!

2.6.2
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Embed Portfolio! yay!

2.6.1
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Include Portfolio... d'oh!

2.6
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AddonLoader support - delayed
ToC reflected to show support for Patch 3.3
Fixed Death and Loading Screen bugs where the runes would reset

2.5.2
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Oops.
Lowered Rune Strata and increased font layer (so that you could see the X when unlocking the runes)

2.5.1
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Attempt fix at small bug on the default skin

2.5
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Pretty sure I fixed the Death Rune problem!
ToC bumped for Patch 3.2

2.4
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Fixed dreadful Unholy/Frost rune bug. What a pain!
Added 2 new layouts: Vertical Block and Curved Down
Added 4 new art choices: Japanese, Runica, Orb, and Beta-Enhanced

2.3
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Added art dropdown and new art choices
Fixed Vehicle bug
Updated Portfolio version
Fixed SetPoint issue

2.2
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New changes!!!
Now using Po...

Description:
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Description

Rune-It-All adds more features and functionality to the default rune frame while still using the Blizzard code.
The goal of Rune-It-All is to be simple yet rich. I hope Rune-It-All provides you with the features you are looking for while maintaining a simple, unobtrusive, and painless feel.

Rune-It-All does the following:

* Allows you to scale the size of the runes
* Allows you to change the transparency in and out of combat
* Allows you to unlock and lock the runes so that you can move them around
* Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
* Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes
* New! Allows you to move the runes individually
* New! Has custom cooldown text (includes several options along with it)
* New! Has option to show runes (when OOC - and useful when OOC alpha is less than 1) when you use a rune (e.g. Death and Decay OOC)
* New! Allows you to increase or decrease the spacing between runes ("padding") Note: only works for Vertical and Horizontal layouts
* New! Allows you to configure how the rune bar acts when you enter a Vehicle
* And more...

Want to contribute?

Please visit the latest work at the Rune-It-All GitHub project page.

Notes

* Options can be accessed by typing /ria, /runeitall or /rune-it-all

If you are using Pitbull:
Config. > Modules > Hide Blizzard frames > UNCHECK "Rune bar"
Config. > Modules > Runes > UNCHECK "Enable"

If you are using Shadowed UF:
/suf > General > Hide Blizzard Frames > UNCHECK "Hide Rune bar"
/suf > Units > Player > Bars > UNCHECK "Enable Rune bar"
/console reloadui

If you are using X-Perl:
/xperl > Player...

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