Change Log:
--------------------
v1.02_10-31-2012:
- Debug Code
- JMinimap.toc~
- jMm.lua~
+ House keeping
+ Moved some more things into proper categories.
+ Fixed possible bug when making a frame.
Description:
--------------------
Features include:
A compass shown above the minimap and below the zone text.
Coordinates on the bottom of the minimap.
The date when the time is shown.
Mousewheel enabled zoom in/out.
Movers to move minimap and some simple UI frames.
Combat fading.
Fading.
Size scaling.
Arrow for TomTomLite.
Optional Dependancies:
TomTomLite
Notes:
This dear old addon was something I threw together in a time long past. It's not in any shape or form I'd call perfect but it's stable. This being the first addon I made in the attempt of bettering my understanding of Lua and the WoW API I felt ashamed to share it (only because of the mess it was until only recently).
I stand corrected, this is just about as done as I can make until another crazy idea comes to mind. Only issue that still stands is Minimap Quest POI's and tracking nodes. Those pesky things are beyond my grasp
Comments, suggestions, and critiquing are welcome.
--------------------
v1.02_10-31-2012:
- Debug Code
- JMinimap.toc~
- jMm.lua~
+ House keeping
+ Moved some more things into proper categories.
+ Fixed possible bug when making a frame.
Description:
--------------------
Features include:
A compass shown above the minimap and below the zone text.
Coordinates on the bottom of the minimap.
The date when the time is shown.
Mousewheel enabled zoom in/out.
Movers to move minimap and some simple UI frames.
Combat fading.
Fading.
Size scaling.
Arrow for TomTomLite.
Optional Dependancies:
TomTomLite
Notes:
This dear old addon was something I threw together in a time long past. It's not in any shape or form I'd call perfect but it's stable. This being the first addon I made in the attempt of bettering my understanding of Lua and the WoW API I felt ashamed to share it (only because of the mess it was until only recently).
I stand corrected, this is just about as done as I can make until another crazy idea comes to mind. Only issue that still stands is Minimap Quest POI's and tracking nodes. Those pesky things are beyond my grasp
Comments, suggestions, and critiquing are welcome.